When describing Cataclysm features, I knew I forgot a few things.
- Glyphs are now learned: Use a Glyph once, then access your glyph book to “equip” the glyphs you need. Pretty sweet, IMO.
- Skill revamp, continued: Some recipes will now grant more than one skill-up. So if you’re levelling say Blacksmithing and see that sweet Blue armor you want to create, but feel like it’s material cost does not justify what it’ll bring you for a mere +1 to your skill, you’ll no longer have to worry: such recipes will grant you more than +1.
- New flightpaths: There are new flightpaths everywhere so the zones are easier to travel for lowbie characters.
- New Heirlooms! Have a level 32 hunter with Shoulder, Armor, Trinket, Bow, and two Melee Weapons heirlooms and loving it? Now you can also have a sweet Helm and a Cloak to add to your arsenal of overpowered and experience-boosting gear. Plus, these will work up to level 85 (older heirlooms will work until level 80; you can keep them after that if you haven’t found anything to replace them with, but they won’t continue to scale and won’t grant naymore experience bonus after level 80).
- New Battlegrounds: Yup, not one but two! Plus a Wintergrasp-like battlefield and Rated battlegrounds!
- Updated loot system: Now more will you have to swap five kinds of Emblems to buy that special trinket. There will be only four currencies, called “points” (how original!). Two are for PVE, one lowbie earned by doing dungeons and heroics, the other for raiders. The other two are for PVP, one for regular PVP (the actual Honor points), the other for rated battlegrounds and arena only. After a new tier of gear lands, the higher tier of points is downgraded, as is the cost of actual equipment. The new tier then requires you to gather more of the high tier points. Pretty slick, if you ask me.Just announced: Guilds will be limited to 600 members. Yeah, I know, it sucks for the like 5 guilds concerned.
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