8/04/2010

Starcraft 2 impressions

I’m not going to do a full review of SC2 anytime soon, since I’m now in an overload of games to play (damn you, BlazBlue!!!), but my friend gave me a guest pass, so I could try it.

After a long download (my poor bandwidth suffered), I was happy to see I could play the game with medium graphic settings, eve after a warning about my video card. And I hopped in. I did not start the campaign. Rather, I went back to my old love: skirmish mode and Protoss.

As all reviews will tell you, and from the few hours I spent the game with tell me, Starcraft 2 isn’t a huge step from its predecessor. However, the game is still nice. The production is over the top, the graphics are great, and the controls and the interface are streamlined. You will find familiar units, but that was to be expected, along with a few new ones, and refinements all over the place, from new abilities to new mechanics (climbing hills, obstacles, line of sight, and so on).

This is exactly what I expected. From what I hear, the single player campaign is vastly different, allowing you to buy upgrades and stuff in between missions, and I like the idea of a trilogy. For those complaining about the lack of a proper Zerg or Protoss campaign, the game will ultimately deliver not three short campaigns, but three full fledged ones. I’m convinced it’s a good idea, from both a player standpoint (more stuff, better production all the way, a story that feels more epic – at least that’s my guess), and from a marketing one (yeah yeah, Blizzard’s a company, get over it dammit!).
Given the production value and the number of missions and modes and all that, you can’t seriously claim this is not a full game. So far I’m enjoying my time with SC2 and have no doubt that it’s going to be a game people will still play in many years.

No comments:

Post a Comment